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AI Insights · Timothy · January 2022

Top 5 Hypercasual Games on Android in the Middle East Q4 2021

Explore the performance of the top 5 hypercasual games on Android in the Middle East during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in the Middle East Q4 2021

The fourth quarter of 2021 saw significant activity in the hypercasual games market on Android in the Middle East. Here, we delve into the performance of the top 5 games, based on data from Sensor Tower.

Candy Challenge 3D from Sabri Güler started strong with weekly downloads reaching a peak of approximately 152K in mid-October. Despite a general downward trend, it maintained a steady flow, ending the year at around 51K weekly downloads. The game also saw a significant rise in weekly active users, peaking at about 287K by the end of October, before gradually decreasing to around 139K by the end of December.

Yes or No?! - Food Pranks by Lion Studios experienced a notable increase in weekly downloads, peaking at about 117K in mid-October. The downloads stabilized around 51K by the end of the quarter. The game's weekly active users rose sharply to approximately 202K in mid-October and remained relatively stable around the 120K mark in December. Revenue showed a modest increase, peaking at $7 in early November.

420: Prison Survival from YoloGame Studio had a strong debut with weekly downloads reaching around 156K in mid-October. However, downloads gradually declined, ending the quarter at about 27K. Weekly active users peaked at approximately 222K in mid-October but saw a significant decrease to about 57K by the end of December.

Hair Challenge by Rollic Games showed consistent performance with weekly downloads fluctuating between 43K and 55K throughout the quarter. Active users started at approximately 401K in late September, decreasing slightly to around 285K by the end of December. Revenue peaked at $8 in mid-October and remained low for the rest of the quarter.

Cookie Carver: Life Challenge by CASUAL AZUR GAMES saw a peak in weekly downloads at about 112K in mid-October, followed by a gradual decline to around 14K by the end of December. The game’s active users also peaked at around 125K in late November, before dropping to approximately 46K by the end of the year. Revenue saw a slight increase, peaking at $29 in mid-December.

These insights highlight the dynamic nature of the hypercasual games market in the Middle East. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022